The idea behind this piece was a futuristic digital deity that may be the protector of the hackers, cybermancers and neurolink adventurers of the future.
It's rendered in Blender 2.8 using Cycles.

The base version with 2 arms.

Almost done.

The magic symbol in the final piece is a 3D mesh and not a texture because it helps it to feel more "present" in the scene.
