The idea behind this piece was a futuristic digital deity that may be the protector of the hackers, cybermancers and neurolink adventurers of the future.
It's rendered in Blender 2.8 using Cycles.
The base version with 2 arms.
Almost done.
The magic symbol in the final piece is a 3D mesh and not a texture because it helps it to feel more "present" in the scene.