I'm a freelance game designer and 3D artist living in Berlin.
In the past I've worked at Stainless Games in the United Kingdom on several game projects from the Carmageddon series, including Carmageddon: Reincarnation, Carmageddon: Max Damage and Carmageddon: Crashers.
I've also provided the German translation to the official Carmageddon comic books, and several games such as Carmageddon: Reincarnation/Max Damage/Crashers, Catch & Release and Interplanetary: Enhanced Edition.
Other games I worked on include Catch & Release VR (original game concept, game design, localisation), Interplanetary: Enhanced Edition and Worbital.
I love to create new things of all kinds and be creative.